• Savage Moon Videos Released

    There has been lots of great videos uploaded to YouTube showing game footage and solutions to each level.  We have compiled a list of levels and videos to help anyone if they are stuck – or if you simply want to see how others approached the same level!  Thanks to all the uploaders, including; anakissed, Richu19, PS3Struwel, Katanalein & kawizxr.

    Savage Moon Trailer; normal and HD

    Level Completion Videos:

    Nebula: Xipe

    • Agamemnon (with Tutorials switched ‘off’ in options menu)
    • Baxajuan (with Tutorials switched ‘off’ in options menu)
    • Cerberus part 1 & 2
    • Duergarpart 1 & 2

    Nebula: Ymir

    • Einherjar part 1 & 2
    • Finrirpart 1 & 2
    • Ghede part 1& 2
    • Hyperion (only one video)

    Nebula: Zeus

    • Incubus part 1 & 2
    • Jikininki part 1 & 2
    • Kitsune part 1 & 2
    • Lotan part 1& 2
    Diegetic Media Article
    07:01:09

    Develop Magazine CoverFluffyLogic CEO, Ana Kronschnabl has a new article in Develop magazine which explors the concept of ‘Diegetic Media’ (building on her recent presentation at the Women in Games conference in 2008).

    “What I propose is that we start to see all of our creations as part of an inclusive, diegetic media world. The diegetic world is one that refers to all we see, as well as all additional information that makes the world coherent and sensible: it contains all that the audience needs to understand the story. I’d like to take this idea further: as well as containing all essential story elements, diegetic media brings together all creative content on all platforms to create a world that is more than just one experience. It enables the players to experience our creations in a variety of ways and a variety of forms.”

    If you want to read more – you can get the whole PDF of the magazine for free from the Develop website (although you need to register!)

    Update!  We’ve just
    posted this article on plugincinema.

Share This Post

Related Posts

  • UrZoo Developer Diary: Game Design

    by John One of the earliest challenges came in deciding which foods the animals would eat. It was clear that they couldn’t have their real diets since this would complicate the game unneccessarily, not to

  • UrZoo Developer Diary: Art Marketing

    By Cody Dyer: Lead Artist Being the newest member of the Fluffy logic team:) (a little over 3 weeks), streamlining UrZoo’s paperfied art style has been an interesting journey. With a casual audience in mind

  • UrZoo Developer Diary: Zoo Sharing & Cloud Storage (pt.2)

    By Will Bolam: Lead Programmer In my previous diary I explained how we integrated Facebook into UrZoo to create an in game screen showing the player all of their friends. The next step was to

Comments are closed.