• Eat Them! in Top-Selling Indie PSN Games of 2011

    Sony US have announced that FluffyLogic’s hit monster game Eat Them! was is in the top-selling indie PSN games of 2011.

    With the 2011 coming to a close, we also wanted to highlight some of the most successful indie game development efforts on the year. If you haven’t already, give these games a shot during your holiday vacation.

    To help keep the indie spirit vibrant, we also incubate some indie developers to give them access to our resources, enabling them to realize their full artistic vision while being able to tap into the expertise and experience of SCEAs World Wide Studios development ecosystem.

    Read the full article here: blog.us.playstation.com/2011/12/13/celebrating-psns-top-selling-indie-games-of-2011/

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  • The Sound of Money

    In Novemeber Develop Online ran a feature by Armin Elsaesser, the sound designer for UrZoo. In the article he asks: Does working for free devalue the game audio profession? Is it detrimental to game composers? Is music you get for free not as good as music you pay for?

    So does giving away your music for free devalue it? You could argue that if you gave all of your work away for free as you would never make a living. That is pretty obvious. But if you ask most well-established composers both within the games industry, and outside, how they got noticed, the answer that comes back is unsurprisingly that they gave their music away for nothing. In doing so they found that producers who liked what they heard called them back and offered them paid work.
 On the flip side, nothing could come of giving your music away for free. But if you don’t give it a go, you will never find out.

    Read the full article here: develop-online.net/features/1486/Paid-the-price82328232

    You can listen to some of Armin’s video game music here: soundcloud.com/arminelsaesser

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