• The Sound of Money

    In Novemeber Develop Online ran a feature by Armin Elsaesser, the sound designer for UrZoo. In the article he asks: Does working for free devalue the game audio profession? Is it detrimental to game composers? Is music you get for free not as good as music you pay for?

    So does giving away your music for free devalue it? You could argue that if you gave all of your work away for free as you would never make a living. That is pretty obvious. But if you ask most well-established composers both within the games industry, and outside, how they got noticed, the answer that comes back is unsurprisingly that they gave their music away for nothing. In doing so they found that producers who liked what they heard called them back and offered them paid work.
 On the flip side, nothing could come of giving your music away for free. But if you don’t give it a go, you will never find out.

    Read the full article here: develop-online.net/features/1486/Paid-the-price82328232

    You can listen to some of Armin’s video game music here: soundcloud.com/arminelsaesser

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