This page is being updated with more help, hints and tips… you can also follow Savage Moon on Twitter using the #savagemoon hash-tag!
Dealing Death to the Death-Blossoms
In summary, you need to use certain towers (such as Laser Towers) to hammer them. The idea behind them is that they evolved to respond to the threats the Imoons has faced, thus as the towers the Insectocytes have faced the most were ones such as the Machine Gun Tower and the Mortar Towers, they are the ones to trigger the Death Blossoms. Whereas towers like Laser Towers (and others like Arclight and Particle Cannon Towers) appeared much less so the Insectocytes don’t see them as much of a threat (there is a clue to this in the Tech & Creature Library). Other tactics include; placing lots of cheap towers around them to deliberately trigger the death blossoms to explode and/or to place lots of blocking towers way in front of the combat towers so when they explode the blocking towers take the brunt of the damage.Here’s an example of that in action; here and here.
Command skills are your friend! Use the Income option on lower waves and less powerful creatures to boost your income. Switch to Armour when faced with an onslaught on your towers. Switch to Income and/or Attack Damage when you face waves with Insectocytes that can damage your towers. Switch often and to your advantage!
Know Where to Pick a Fight
The following new trophies – Luddite Trophy, Banker Trophy, Insectocyte Juggler, Neophile Trophy, Purple Heart – can be unlocked on any of the levels; original Agamemnon to Lotan, Walgeist variation of Agamemnon to Lotan, or the new Waldgeist levels Menja to Rabisu. Pick the best level/s to give you the best chance to achieve them. All the trophy information from Savage Moon and Waldgeist is here.
Finding the Waldgeist Levels
Also if you are having trouble finding the new levels – in the level select screen go left to access them. We also re-structured the normal/vengence mode stuff so that we could fit more in and you now select the versions of each level in the level select menu.
Flying Insectocyte Trails
Note – we’ve added the ability to see the flying Insectocyte paths which is toggled on/off by R3.
Videos of Level Gameplay
If you want a hand, or simply want to see how others are approaching the levels, there are a few videos here (Thanks to the uploaders dbs85262, Katanalein, fofefl, frollard & m00nr4id3r);
- Menja part 1 & 2
- Niht part 1 & 2
- Odin part 1 & 2
- Pugot part 1 & 2
- Qiqirn part 1, 2 & 3
- Rabisu part 1, 2 & 3
- Waldgeist-Fenrir part 1 & 2
- Waldgeist-Ghede part 1 & 2
- Waldgeist-Hyperion part 1 & 2
- Insectocyte Juggler Trophy Guide
After long months of development and testing we are really pleased to announce that the first Savage Moon downloadable content; ‘Waldgeist’ is now available for download from the PlaySation Store. Savage Moon: Waldgeist adds 6 new level settings, new Insectocytes, new tower types and new versions of the 12 existing levels from Agamemnon to Lotan – all playable both in normal and vengeance mode.
As the Insectocytes have evolved, so new threats have surfaced: the Death Blossom Insectocyte; a deadly evolution that carries within itself a payload of beautiful but lethal missiles. It responds to being in range of towers it considers a threat by detonating itself and launching it’s cruel cargo. A new sub-species of Insectocytes have emerged using photochromic biological adaptations, similar to those found on native Terran species such as the chameleon or the cuttlefish. They have acquired the ability to adapt their skin colour across a wide spread of the electromagnetic spectrum, rendering them invisible to all normal towers’ targeting systems.
But the technology available to commanders has also advanced – one of the new tower types is the Arclight tower, harnessing the power of thunder storms to unleash arcs of killer lighting towards the Insectocyte targets, which then leaps onto other enemy units within range.
We are also patching the existing game; fans of the game have been great at giving us feedback and in response we’ll be tweaking the gameplay balance, adding a new mode that allows the player to view the flight-path of airborne Insectocytes as well as adding a difficulty level via the ‘Training Mode’, where players can enjoy the game with a few key statistics toned down so they can relax a little more in the face of the Insectocyte onslaught!
Thanks again to all those who’ve sent us comments and suggestions – we hope you enjoy the latest invasion!
FluffyLogic’s Ana and Tom will be in Brighton for this years Develop Conference to deliver a talk on ‘Diegetic Media‘. The talk will take place on Thursday 16th from 4-5pm in the Den. The talk will look at the idea of viewing all of our creations; film, game, website etc. as a totality. In film studies, the diegetic world is one that refers to all we see as well as all additional information that makes the world coherent and sensible: it contains all that the audience needs to understand the story. The talk will explore how we can take this idea further. As well as containing all essential narrative elements, ‘Diegetic Media’ is a bringing together of the development of all creative content on all platforms that contributes to the whole, that create a world that is more than just one story/platform. The idea was first mooted by Ana at the Women in Games conference in 2008 then expanded in an article in Develop Magazine in January this year. The Brighton talk will further evolve the idea.
Update: There is a write-up about what we discussed at platform-online.net.