Savage Moon: Waldgeist

Savage Moon: Waldgeist is now available for download from the PlaySation Store.

Savage Moon: Waldgeist adds 6 brand new level settings, new Insectocytes, new tower types and new versions of the 12 existing levels from Agamemnon to Lotan – all playable both in normal and vengeance mode.

As the Insectocytes have evolved, so new threats have surfaced: the Death Blossom Insectocyte; a deadly evolution that carries within itself a payload of beautiful but lethal missiles.  It responds to being in range of towers it considers a threat by detonating itself and launching it’s cruel cargo.  A new sub-species of Insectocytes have emerged using photochromic biological adaptations, similar to those found on native Terran species such as the chameleon or the cuttlefish. They have acquired the ability to adapt their skin colour across a wide spread of the electromagnetic spectrum, rendering them invisible to all normal towers’ targeting systems.

But the technology available to commanders has also advanced – one of the new tower types is the Arclight tower, harnessing the power of thunder storms to unleash arcs of killer lighting towards the Insectocyte targets, which then leaps onto other enemy units within range.

What’s included in the new Waldgeist DLC:

  • 6 new levels that bring a riot of new colours and environments into the game.
  • 2 new evolutions of the Insectocytes; the aptly named Death Blossom – a frightening new adaptation that when it reaches a concentration of towers, explodes launching a payload of deadly guided missiles in a single barrage of devastation to all within it’s range. There is also the ‘Invisibugs’ adaptation; a new photochromatic skin pigment in some Insectocytes that render them invisible to normal attack towers.
  • 2 new tower types; fortunately the human techies have also been busy. They have developed a counter to the ‘Invisibugs’ in the form of a sensor tower that allows all other towers within it’s range to target them. They have also developed the Arclight tower which is our personal favourite, a lightning-firing attack tower that zaps Insectocytes en masse!
  • 12 new versions of the existing levels; In the expansion you can re-play Agamemnon to Lotan all-over with different waves and bugs that the normal versions.
  • Vengeance Mode; All combined, there is now more vengeance than Dirty Harry in Waldgeist. There are vengeance modes for the 6 new levels AND for the 12 new Waldgeist variations of Agamemnon to Lotan AND for the training mode version of all of the above (but you can’t save these scores to the high-score table).
  • 7 New Trophies; Yes indeed! A whole host of new challenges for Commanders to show their superior grasp of tactics, examples of which are; the Insectocyte Juggler Award (keep an Insectocyte alive for 5 minutes) and the Luddite Trophy (complete any 5 levels using only Machine Gun Towers and without any damage to the base)
  • New Music; Thanks to Armin Elsaesser our sound designer and composer, we have new music in the new levels AND bonus hidden remix tracks that can be unlocked, including exclusive tracks by Subliminal System, Monk3ylogic and of course, Parasite. We have also added custom soundtrack support, so you can blast Insectocytes to the tunes of your choice.
  • Re-balancing of the stats, including an upgraded Amp Tower with stats more similar to the first release of the game. Other tweaks to the stats make level 4 a bit more forgiving.

Video Trailer:

We have also patched the existing game; fans of Savage Moon have been great at giving us feedback and in response we’ll be tweaking the gameplay balance, adding a new mode that allows the player to view the flight-path of airborne Insectocytes as well as adding a difficulty level via the “Training Mode”, where players can enjoy the game with a few key statistics toned down so they can relax a little more in the face of the Insectocyte onslaught!

Thank you again to those of you who have sent us comments and suggestions – we hope you enjoy the latest invasion!

8/10 VideoGamer

Savage Moon, from little known Bristol developer FluffyLogic, is about as good as it’s going to get for just over six quid on PSN

86% Play Magazine

Graphically, it’s one of the better-looking titles on the PSN, but it’s certainly not the best. The game’s messy landscapes are pardoned by cool sci-fi towers and a range of weird, Starship Troopers-esque alien designs…Savage Moon is a quality Store title that deserves recognition.

Check out the “Support” tab on the Savage Moon page.