Our first game for the PlayStation3/PSN was released worldwide in the winter of 2008 and has been a huge critical and commercial success. It was commissioned by Sony Computer Entertainment Europe who released the game on their PlayStation Network.
Savage Moon is a tower defence game in which the player must develop strategies for protecting an off-world mining facility from attack by Insectocytes; a carnivorous creature sent by the living planet or Imoon. The insectocytes are its response, its auto-immune system defending itself against attack from a mining corporation intent on drilling the life-force from the animate asteroids they find.
The success of the title has led to additional commissioning of downloadable content from Sony and other, as yet secret, projects we could tell you about, but then we’d have to kill you… You can find out lots more about Savage Moon at our support page, which has links to videos, articles, Facebook pages, music and help guides.
Savage Moon, from little known Bristol developer FluffyLogic, is about as good as it’s going to get for just over six quid on PSN
86% Play Magazine
Graphically, it’s one of the better-looking titles on the PSN, but it’s certainly not the best. The game’s messy landscapes are pardoned by cool sci-fi towers and a range of weird, Starship Troopers-esque alien designs…Savage Moon is a quality Store title that deserves recognition.
First of all I wanted to say that I’m a huge fan of Savage Moon! I purchased it when it came out and then I bought the Waldgeist upgrade. I have to tell you that I’ve played a lot of games, and this is by far one of my favorites. You guys were able to take the TD genre to a whole new level which is great. I have been waiting to see if you guys might be working on a sequel or another similar project, because I would be first in line to buy it. – Garry