UrZoo has been nominated for the prestigious Media Innovation Awards in the Game Design category. FluffyLogic are up against Aardman Digital’s Home Sheep Home 2 and Though Den’s Survival game for Wildscreen Bristol.
The awards ceremony will be taking place on Wednesday 14th November at BBC Painworks Studio in Bristol. To see the full list of nominees, visit the Media Innovation Awards website.
Comments OffPosted in Games & PlayAug 23, 2012
A blog by Lukas Roper, about his experiences of being on an internship at FluffyLogic.
When joining FluffyLogic during September 2011, I was both intrigued and nervous as to what my first taste of the games industry was going to offer. After two years of my degree at the University of the West of England, I wondered how my skills would translate into the real world. After six months I can safely say, I had nothing to worry about!
When I joined I was made to feel welcome, with a very solid group of people, which made integrating with the existing group much easier. This was a relief as I had no idea what to expect!
I was then given some simple work to begin with, just given the task to look at the code base for UrZoo and try to understand how it all works. This was very daunting, my first thought was “so many classes!” After looking it over I was then given some reasonably simple tasks to break me in.
Doing this work was when I learned my first real lesson, learning what level of technical detail people other than programmers have. With my university colleges, I could use certain technical jargon to convey a problem, due to us all sharing a similar knowledge from what we’d been taught. What was interesting for me was when saying to artists I have a problem with this, I needed to find what was wrong and convey it in a clear way with a lot less programming jargon. Improving my communication skills was key to being able to do this effectively.
Work than gradually ramped up in difficulty, as I was given tougher work. I started being given my own projects and tasks. This was good as I was able to learn more from each task and some tasks would help to improve certain weaknesses and if I did anything too badly, I would be told what was wrong and how to improve it. My coding skills have definitely increased from this placement.
I’ve also generally learned a few things about the industry that are useful for me to practice in my own time. I’ve learned that mobile gaming is far too important to be ignored, so I’ve spent some time learning Objective-C, to give me another potential avenue in to the mobile market. I’ve also learned from colleagues how good Unity is, so I’ve spent some of my own time practising that. These pointers shall hopefully increase my employability chances.
I’ve finished my internship and would definitely say an internship should be pursued whether that’s at FluffyLogic or at another studio. The benefits both to myself and my employment opportunities have been very high. I do feel like a valued employee at the company so it has increased my confidence in my abilities greatly. I’d like to take this opportunity to thank everyone at FluffyLogic for the opportunity.
Comments OffPosted in Games & PlayDec 21, 2011
In Novemeber Develop Online ran a feature by Armin Elsaesser, the sound designer for UrZoo. In the article he asks: Does working for free devalue the game audio profession? Is it detrimental to game composers? Is music you get for free not as good as music you pay for?
So does giving away your music for free devalue it? You could argue that if you gave all of your work away for free as you would never make a living. That is pretty obvious. But if you ask most well-established composers both within the games industry, and outside, how they got noticed, the answer that comes back is unsurprisingly that they gave their music away for nothing. In doing so they found that producers who liked what they heard called them back and offered them paid work. On the flip side, nothing could come of giving your music away for free. But if you don’t give it a go, you will never find out.
Read the full article here: develop-online.net/features/1486/Paid-the-price82328232
You can listen to some of Armin’s video game music here: soundcloud.com/arminelsaesser