• Which Comes First: the Penguin or the Gun?

    I can only talk about the world as I see it: So I can only talk from the position of a mother with a nine year old daughter. I’m not trying to make any great claims, it’s just what I observe. I don’t know if things would be different if I had given birth to a boy.

    My daughter is a healthy consumer of computer games in a variety of forms. I say healthy as she consumes them in small amounts every now and again, and for at least half of the time with her friends. So she is a social gamer in that wider sense; she does it to be sociable.

    Her favourite games at the moment involve dancing; madly matching the movements of an on-screen avatar, and running around trying to keep a host of hungry penguins satisfied. I’ve never seen her running around a landscape with a gun. In fact I can’t ever remember her playing a game which involves killing anything. I will leave our games out of this discussion since there was a small amount of coersion involved in that particular engagement :)

    I wonder what the experience of a mother with a young boy is. Are the games they play the same? At what age do their sons hang up their dancing shoes and pick up their ground-to-air missile launchers? Certainly many of the older boys I know do play games involving heavy weaponry. Was there a moment in their lives when their behaviour changed? Or were these the games they progressed to when they became consumers of “serious” games?

    As I said at the beginning I don’t have a point to make other than to question how and when dancing becomes forgotten in favour of the more serious pursuit of war.

    By Anakissed

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  • Attracting More Women to the Games Industry

    More women are playing games than ever before, but the number who end up working in the games industry is still relatively small. Ahead of this year’s GameHorizon conference, high-profile female gaming figures talk about how they got involved, and the challenges of bringing more women into the sector.

    Ana Kronschanbl, FluffyLogic CEO and Creative Director is interviewed in the above article on nebusiness.co.uk – a website featuring business and financial news from across the UK.

    You can read the full article here: http://www.nebusiness.co.uk/business-news/science-and-technology/2011/06/16/attracting-more-women-to-the-games-industry-51140-28883594/

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  • Women in Games at Develop 2010

    Currently in its 6th year, the Women in Games group held a free session at the Develop
    2010 conference on 15th July in Brighton. This session was open to members of the public
    who were interested in the issues surrounding women in the games industry.

    Ana Kronschnabl, CEO of FluffyLogic was part of the Women in Games panel at Develop Conference in 2010 as was asked to contribute to the International Journal of Gender, Science & Technology Special of Women in Games.

    Ana Kronschnabl is quoted as saying:

    The Women in Games event was full and buzzing. There were more women
    in the room involved in games development than I had believed existed in
    the entire universe, well the UK anyway. Certainly, if you wandered round
    the conference in general, you would be forgiven for thinking there were
    almost no women involved in games production at all.

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