Fluffy News...

Star Wars: Battle for Hoth Lite Four Word Review Challenge
24:08:10

To celebrate the release of Star Wars: The Battle for Hoth LITE, FluffyLogic is giving away a few prizes. The top prize is an original 80s Star Wars action figure of Luke Skywalker in his Hoth battledress. Second prize is also an 80s action figure - but of a Snowtrooper this time. Both winners will also get a copy of the book Plug In & Turn On: A Filmmakers Guide to Internet - written by the game's producer and designer a long, long time ago in a galaxy far, far away - so they can get some hints and tips to use their new found action figures to make fan films! The best runners-up will also get a copy of the book. So how can you get your hands on the the prizes? Simple via there four easy steps: 

1. Download and install the free LITE version of Star Wars: The Battle for Hoth (please note, you need version 4 of the iPhone/iPod touch operating system to run it - but it's easy to do even a Wampa could do it!)

2. Through the iTunes store submit as a review of the game in four words or less. Yes, four words or less - in the style of the famous Four Word Film Review site, for example the gives user reviews of The Empire Strikes Back as "A galaxy father away" or "Clash of the Tauntauns".

3. Once your review is on iTunes, email us the review (to; ana at fluffylogic dot net) along with your iTunes user name under which you submitted the review (your privacy with this information is totally respected and will only be used by FluffyLogic in accordance with the provisions of the Data Protection Act 1998.)

4. On the 9th September 2010 we'll pick the best two reviews for the first and second prize and also the runners-up. We'll announce the winners on the website the following week (please let us know if you don't want your iTunes user name publicised) and then contact the winners to arrange delivery.

Thanks, and may the force be with you!

Battle for Hoth top prizes!!

PS. Please note employees of either the Alliance to Restore the Republic or the Galactic Empire are not eligible to enter. Sorry!

PPS. The full version for the Battle of Hoth is also out - and there is a help guide for the game if stuck.

BBC's Digital Planet Interviews Ana Kronschnabl
24:08:10

Digital Planet is the weekly technology programme broadcast from the BBC World Service. At the Develop Conference 2010 they interviewed FluffyLogic CEO Ana Kronschnabl about representations of women in computer games. Read the full article on the BBC Technology website, or you can listen to the interview on BBC iPlayer.

When you think about women in video games, you would be forgiven for imagining the helpless girly-girl persona of Mario's beloved Princess Peach, or for getting distracted by the improbably-chested, often-running Lara Croft.

Or as Sheri Graner-Ray, studio design director for Schell Games, bluntly puts it: "We tend to make our females look like they're ready for sex right now."

Despite the number of women working in the games industry increasing, many argue that higher representation in gaming - both as players and creators - has done little to change portrayal of women within games. "Sometimes women don't get the option of being male or female," Ngan Nguyen, editor of Women in Games Jobs, told BBC World Service's Colin Grant. "You have to play with whatever character you're given. Some of the games I've played, like God of War, you are given just male characters."

Ms Nguyen is a self-confessed hardcore gamer who has been playing since the age of 13. She is one of the millions of people playing World of Warcraft, the "massively multiplayer online role-playing game" - or MMORPG - which boasts over 10 million users. Estimates put the proportion of female World of Warcraft players at approximately 25% - yet players like Ms Nguyen are not keen to be openly female online.

"What you've got with online multiple player games is that you have systems like Skype and Vent where you talk to each other whilst you're on missions together. You discover who it is you're actually playing with. I'd already been playing with my guild for a very long time before Vent was introduced and I made sure when I was invited to Vent I wouldn't accept it - because I wanted to establish myself as a really decent character regardless of my sex or my race. Eventually, when Vent was brought on, everybody went 'she's a girl!'"

Recently Blizzard, creators of World of Warcraft, suggested it may begin attaching users' real names to posts made on the game's various forums. The announcement prompted a massive backlash, with one blogger, Dee-ann LeBlanc, writing that "as a female gamer, I don't want everyone seeing my obviously female name". "An unfortunate truth is that many female gamers register under male (or gender-neutral) identities to avoid stalking, harassment, and the general annoyance of guys who experience neuron failure around characters with breasts."

Following pressure from the Warcraft community, Blizzard decided not to go ahead with the plans. The uproar raised important questions about the stigma still attached to female video-gamers, a stigma which begins, according to one expert, at a very early age. "The widespread media representation of [gaming] is as a violent pastime - that games are something for boys and not for girls, and that they lead to anti-social behaviour," said Helen Kennedy, a cultural theorist at the University of the West of England. "Parents aren't going to encourage their girls to play, they're not going to be as keen to buy them their first DS or buy them a console in the way you see families and mums buying lots of that stuff for boys at a very young age."

Her worries are shared by Ana Kronschnabl, CEO and co-founder of Bristol-based games company Fluffy Logic. "It's of great concern to me. I have an eight-year-old daughter. I don't think we just want games where you dress up Barbies. I think [my daughter would] love to go around picking up gems, cutting the heads off donkeys or whatever it is that the game involves."

Like Ms Nguyen, Ms Kronschnabl believes it is not a case of making games for girls, rather including female characters in existing series and genres, thus hopefully making them more appealing. "I just like to see an ordinary female character I want to play. I don't want to play anything different." If the growth of women working in the games industry continues, this change could happen naturally as women get greater say in development.

"We're seeing a tremendous growth in production," said Ms Graner-Ray from Schell Games. I think that's a brilliant place for women to be because it allows them to have a lot of say in how the product is going to develop and how it's going to grow."

Battle for Hoth Lite is Out!
20:08:10

We are really pleased to say that the iphone game Star Wars: The Battle for Hoth Lite is now out!  This is a free download that gives you a 3 level taster of the full 15-level 2 play mode game.  It's a great way to get some free Hoth action.  If you like it, you can then update to the full version of the game.  Please note that this game requires version 4.01 of the iPhone opperating system.  There is a review of the game here and a help guide here.

Battle for Hoth screenshot

And that's not all - over at the App Club, they are running a Battle for Hoth themed competition where you can win General Grievous' Clone Wars spinning electronic lightsaber! (Please note the competition is not open to Jedi).

30 Years On: The Empire Strikes Back - From the Big Screen to the Very Small Screen
17:08:10

Screenshot from Star Wars: The Battle for HothMay 21st 2010 was the 30th anniversary of the release of Star Wars Episode V: The Empire Strikes Back. Of course, back then it was just 'The Empire Strikes Back'. The film was one of the highest grossing films of 1980 and has grown in reputation over the years to become of the the most loved of all the Star Wars pantheon. As a testament to the both endurance and the adaptability of the saga, The Empire Strikes Back is at home in a number of media platforms, from the big screen to the very small screen. To celebrate the anniversary, a new interpretation of the iconic ice-planet Hoth arrives on iPhone to provide a nostalgia trip for old-school fans and an introduction for new fans.

The filming of Hoth took place in Finse, Norway. The epic battle for Hoth was filmed on a remote mountain pass, thousands of feet above sea level. This site was picked because it was above the vegetation line and offered a stark and icy landscape. The Hoth landscape is one that the Developer, FluffyLogic, has come to know well. Spurred on by the exceptional winter weather this year, the team has spent the last few months labouring away in their studio in Bristol, England, recreating the Norwegian terrain. Readying the game for release on the anniversary. "When we were asked to do a game based in the Star Wars universe, we felt really honoured. This was a great opportunity and we wanted to give the project the care and sensitivity such a fantastic film deserved," says Ana Kronschnabl, producer at FluffyLogic. "The 30th anniversary is important, it felt like our tribute to a film that we've grown up with and one that we hold very dear to our hearts. At FluffyLogic, we all knew what the game had to contain; Snowspeeders, AT-ATs and a sense of menace!."

Star Wars: The Battle for Hoth – the LITE version – will be out on Thursday 19th August for iPhone. So all you Star Wars fans can now try the game for free before you buy!
 

Communications & Development Manager Required
17:08:10

Working as the Communications & Development Manager for FluffyLogic Development Ltd alongside our multi-talented, experienced teams to produce first class Computer Games for a variety of platforms including PS3, PSP, iPhone, WP7 etc. You will also work alongside the CEO to make decisions that help develop the brand and the studio. FluffyLogic is a fun and dynamic games company based in Bristol. We offer exciting and challenging careers as well as a sensible work / life balance.

Main Duties & Responsibilities

  • Client liaison – sales / pitching
  • Production co-ordination
  • Fan-facing – responsible for blogs / twitter / web / mailing lists / publicity


Skills / Job Specification
The right person must be:

  • client / customer facing
  • enjoy selling
  • determined / confident
  • literate
  • technical – having an understanding of games production
  • have some industry experience
  • amenable / pleasant & love playing games!

Salary & benefits negotiable. Send applications to fred@fluffylogic.net.

Star Wars: The Battle for Hoth Launched!
08:07:10

Screenshot from Star Wars: The Battle for HothFinally the date is here - after months of hard word and watching and re-watching the Hoth Battle scenes in the Empire Strikes Back; we're really pleased to say that the iPhone game 'Star Wars: The Battle for Hoth' is here.  The game is a tower defence game set on the ice world of Hoth and inspired by the classic battle scene in the film.  In this game you are the commander of the Rebel forces trying to stop the Imperial forces from reaching the main Shield Generators before the Rebel fleet has escaped.  The game features classic units from the film such as Snowspeeders, AT-ATs and much more.  It has 15 levels, 2 difficulty modes and 2 gameplay modes.  It is localised into English, French, German, Italian, Spanish and Danish.  It features video and audio from the original film and a sound design by the highly commended Parasite. 

There are also more news stories about this game here, here, here and here.  There is a video of the gameplay here.  We also did an interview about the game which you can find here.

Enjoy!

Star Wars: The Battle for Hoth Help Guide
08:07:10

General Instructions
This is a help guide for playing Star Wars: The Battle for Hoth on iPhone.  The aim of the game is to protect your base on Hoth, and build up your defences. The Imperial units arrive at one end of the screen (generally the left) and aim to exit at the other side (generally the right).  Each Imperial unit that exits the level will damage your base.  Bigger units cause more damage to your base than smaller ones.  To defend your base you must build Rebel units.  Each unit built costs you Command Points. As your forces destroy waves of Imperial units, you will see Command Point tokens appear.  Collect the tokens for additional Command Points.

Building Units
To build, touch the required build icon (1, below) and drag and drop the selected unit onto the playing area (2, below). More units are added to the menu as the game progresses.  The positioning of your units is key to success.  The Imperial units all have zones of fine – areas that the unit can easily target.  The zone of fire depends on the type and range of the unit.  Positioning your units so they can shoot at the enemy while taking minimal damage themselves is a key strategy.

Build Menu

Command Points
Destroying an entire wave releases a Command Point token, simply touch the token to collect. Earn bonus command points by collecting more than one token in a single movement. The bonus increases if you collect three or four or more, but be quick - token values diminish over time.

Command Tokens = Command Points!

Power Generators
All Rebel units, except Soldiers, require power to operate. To supply them with power it is necessary to build Power Generators within range of your combat units. Power Generators supply a fixed amount of power and can supply more units with power as they are upgraded.  However, some units require more power as they are upgraded, so you may also need to upgrade the Power Generators as you upgrade them. Green lights at the bottom of each unit represent its power status. Bright green means the unit has enough power, dark green means the unit does not have enough power.  Units without enough power will not operate until they are supplied with the required power.  When you select a Power Generator the HUD will display lines to indicate which units it is supplying with power.

Power your towers to win!

Trenches
Use trenches to funnel the Imperial Forces into kill-zones. Drag-and-drop the trench icon from the build menu to start a trench, and then touch the screen again to set the end point. A trench will be built between the start and end points, providing that the trench does not pass through high ground or other units, and that you have enough Command Points for each section. Soldiers in trenches gain a defensive bonus, but other Rebel units cannot be placed in trenches. AT-ATs can destroy trenches, but all other Imperial ground units are forced to move around them. However, note that you cannot block the route across the map completely

Use trenches to funnel the enemy.

Upgrading
Improve Rebel units by upgrading them. To upgrade, select a unit then select the Upgrade Icon. The cost of the upgrade will then be deducted from your Command Points. Each Rebel unit has 4 levels of upgrade. Depending on the unit, upgrading can increase the range, damage and power needs of a unit.  Selling an upgraded unit refunds half the total Command Points spent on the unit.  Many units have their range improved by upgrading – this is a key tactic to allow your units to shoot the Imperial forces before they can damage your defences.

Upgrade to increate power of your units.

Fortress Mode
As you complete each level, you will unlock the Fortress Mode version. In this mode you only have a set amount of Command Points and will gain no more throughout the level. Can you complete the level with the limited resources available?  In Fortress Mode, the Command Point tokens are replaced with points tokens – collecting these adds points to your final score.  You will need to use different tactics for Fortress Mode; shock-and-awe concentration of fire is recommended.

Game mode select screen

Target Priority
You can command the Target Priority of units. By default units Target Closest to Base (1), Units can also Target Weakest/Strongest first (2) or Flying/Ground-based first (3). This can be done per unit or globally (4).  It is especially useful to set units that can target TIE Fighters to prioritise them over ground units, as they move fast and your forces have less time to attack them.

Target priority selection menus

Hints and Tips
Here are some hints and tips to help you command your forces on Hoth:

  • Placement of units is key; look to see where the Imperial units are moving, build trenches to funnel them and place combat units to shoot at them where they are less able to shoot at you.
  • Protect your better units by placing cheaper units in front of them to act as a screen to soak up Imperial fire.
  • Concentrating your fire is a good strategy as it can kill the Imperial units before they have a chance to return fire.
  • Touch the next wave icon (bottom-left of screen) to see the next unit types that will attack and build your defences appropriately.
  • Build X-wing units on levels with lots of TIE Fighter attacks.
  • Once your units become critically damaged, sell them before they are killed so you can recoup some of the Command Point costs of building them.
  • Ion cannons are great – especially when upgraded – so make use of them!
  • Building long chicanes of trenches is a great way of slowing faster moving units like Speeder Bikes.
  • AT-ATs are large powerful units; but they do have weaknesses; Build Snowspeeder towers and upgrade to level 4 – they are then able to use their tow-cable against the AT-ATs. In addition, place units in their targeting blind-spots during the battle.
     
Star Wars: The battle for hoth comes to iphone
01:07:10

Screeshot from Star Wars: The Battle for HothWe're really pleased to announce that some of our development people have been busy working on an exciting new tower defence game for iPhone and iPod!  Here's the offical word from starwars.com:

THQ Wireless Inc., a subsidiary of THQ Inc., today announced Star Wars: The Battle for Hoth for iPhone and iPod Touch will soon be available for download on iTunes for $2.99. In the game, players assume the role of the commander of the Rebel forces as they defend the shield generators from the Imperial ground troops. With 15 levels, two game modes and two difficulty settings, plus a help and unit guide, the strategy game challenges players to properly place defensive units in order to stop waves of enemy units from destroying the generators. Star Wars: The Battle for Hoth was developed by Fluffy Logic. Check back soon for confirmation of actual launch date. "Just in time for the 30th anniversary celebration of The Empire Strikes Back, Star Wars: The Battle for Hoth offers an exciting, strategic gaming experience for fans of the original Star Wars series," said Adam Comiskey, Vice President, THQ Wireless.  In this epic-style strategy game, players can relive the intense battle action of one of The Empire Strikes Back as they take control of the Rebel defenders that are trying to protect the base from wave after wave of Imperial forces. In Star Wars: Battle for Hoth, players must also strategically position soldiers, ion cannons and other defending units to maneuver the Imperial forces into kill-zones. As the game progresses, additional unit types become available, such as snowspeeders, X-wings and more.

There are also more news stories about this game here, here, here and here.  There is a video of the gameplay here.

FluffyLogic's "Eat Them!" Announced at E3 Games Expo
18:06:10

Eat Them! comes to Playstation3...Sony Computer Entertainment Europe have just announced an exclusive PlayStation®3 game for the PlayStation®Network - Eat Them! Developed by FluffyLogic, the game was demoed at the E3 International games show in Los Angeles.  In Eat Them! the player gets to create their own giant monster which they then use to smash, crash and munch their way though the city.  The monster is people-powered – so eating folk is a prerequisite of keeping your monster in full-on destruction mode. The 3D game features eye-catching comic-render style graphics, fully customisable monster creation and lots and lots of missions from Maximum Destruction to Hunt.  The player has the option of single-player and split-screen multiplayer, head-to-head and co-operative missions.  Eat Them! promises  action, mayhem, destruction, humour and lots and lots of eating people!  The game is scheduled for release this winter.  There are screenshots and a preview video online now... (and the game is already being described as a possible 'cult hit'!  woo!)

FluffyLogic to Speak at Develop 2010 Conference
27:05:10

We're really happy to be speaking at the Develop 2010 Conference. We'll be speaking on Thursday 15th July at 4-5pm in The Den. Our talk is 'Why are Games Sequels So Often Better Than Film Sequels and What This Can Teach Us About the Development Cycle'; It is an oft quoted true-ism that the original of a film is best with sequels often failing to capture the magic of the original. Examples like The Blues Brothers followed by The Blues Brothers 2000 or The Matrix followed by The Matrix Reloaded spring to mind. Yet is seems to be the opposite with games; it is easy to think of games whose sequel is equal, or indeed better, than the original - Fallout to Fallout 2, GTA to Vice City and beyond, Call of Duty to Modern Warfare 2. Ana (a film maker) and Tomas (a games designer) talk about why this is the case: why is a film better the first time around?

Hope to see you there!

Savage Moon: Waldgeist - nominated for 55th Ivor Novello Awards!
20:04:10

Walgeist Screenshot

We, at FluffyLogic, are really pleased to see that the music for 'Savage Moon: Waldgeist' has been nominated for an Ivor Novello award. The Ivor Novello Awards (aka The Ivors) are named after the Cardiff born entertainer Ivor Novello. The awards are for excellence in music and this is the first year that they have included games and the category Waldgeist has been nominated for is the Best Original Video Game Score.

The Ivors are a prestigious, worldwide recognition of musical talent and are judged and presented by the music-writing community. Other artists/writers nominated this year include songs performed by Dizzie Rascal, La Roux, Bat for Lashes, Lily Allen and Paolo Nutini.  We asked Armin for a comment and he said, "It has been a great pleasure to create the soundtrack to the Savage Moon series of games on Playstation3 and PSP for FluffyLogic LTD. The thriving Bristol music scene has had a major influence on the music I compose bringing in flavours of dubstep, drum & bass and breakcore. Computer games have generally had quite traditional sounding orchestral soundtracks for a while now, and to be able to bring in more experimental music to the games market has been a real challenge. "

Parasite Live!As such we'd like to say a huge 'congratulations' to the sound designer and composer, Armin Elsaesser (aka Parasite). He is up against some strong competition for the award; Empire: Total War and Killzone 2. Fingers crossed...

Follow Savage Moon on Twitter using the #savagemoon hash-tag!

Update: Sadly Armin did not win, but congratulations to Killzone 2 who did!

Twitter: 18,000 messages per minute and growing!
16:03:10

TopTweetsGames screenshotHow do you find a good iphone game?  Feel the pulse of Twitter: FluffyLogic launches TopTweetGames.

What can be gleaned from the masses of data constantly flowing through Twitter? Content: This is the figure discovered by research at FluffyLogic pertaining to the amount of Tweets generated every minute! If you've not heard about Twitter, and we think that is unlikely, it is the micro-blogging site that has gained notoriety recently thanks to its massive rise in popularity, everyone seems to be tweeting. From activists to celebrities, for example, protesters persuaded twitterers to change their location to Iran and even Britney Spears has joined in with almost 4 million followers. Twitter itself has around 18 million users, and while this is still small next to Facebook with it's 250 million users, the site has been growing by hundreds of percent each year since it began in 2006.

FluffyLogic's research shows that together, those 18 million users, create about 18,000 messages per minute, and the number is growing. But why would anybody be interested in millions of people telling us what they had for breakfast? “Twitter represents the pulse of everyday life, even if we're not tweeting there is bound to be someday like us who shares our concerns, who is: whose cares and woes, loves and fears are not going to be a million miles from our own,” Says FluffyLogic's CEO Ana Kronschnabl. FluffyLogic's belief in the usefulness of Twitter was confirmed recently; “We had developed a game, and on launch we were monitoring Twitter to see it's impact. Unfortunately, there was a problem with the install for some users. We were able to pick that up almost instantly and start contacting people with a solution, even before they'd contacted anyone to report the problem,” recalls Tomas Rawlings, FluffyLogic's development director, “Twitter offers access to the world's pulse – if you know how to engage with it.”

Both Ana and Tomas twitter and think the service is only at the brink of its potential, “Whilst we expect the rate of growth to slow a little, it is likely Twitter will continue to experience impressive growth over 2010. The openness of the system to developers like ourselves means there is the promise of even more innovation as we come to understand how to interpret the constant, increasing stream of data conciousness that flows through Twitter.” says Ana.

FluffyLogic have released a free White Paper looking further into these issues.  FluffyLogic's system for finding what iPhone games Twitter users are buzzing about is available as a free app for your iPhone and from http://www.toptweets.mobi/

Savage Moon Radio Show
05:02:10

Savage Moon LogoFluffyLogic is pleased to launch the Savage Moon Radio Show - Ana, Tom and Parasite (the games' producer, designer and audio designer, respectively) present the show taking.  It talks about the ideas behind Savage Moon, common questions we have received, favourite aspects of the games as well as playing a selection of music and remixes created  by Parasite and friends.  For more on the various incarnations of Savage Moon see here for our collection of help guides, videos and information.  If you have any questions or feedback please contact us!

Download Radio Show

Savage Moon Reviews - PS3 to PSP...
29:01:10

Hera Campaign ScreenshotThere are quite a few reviews online now for Savage Moon on PS3 and on PSP. We thought we'd collect together a few of our favourite to share with you...

Playstation3 Reviews:

Nextgn.com (written by cocomello): "Savage Moon is not for everyone, but if you’re a tower defense fan or you want to try this genre – this is the one to get. It has its value with 12 levels and online leaderboards. There’s no multiplayer, but I don’t see the need for it. It’s got a lot of depth, and is a must download on PSN." Awarded 88%

Ps3center.net
(written by Shak) "Savage Moon shines in the audio department; great enemy sound effects, and a fitting soundtrack really add to the gameplay experience. The graphics are fantastic for a PlayStation Network title; the artistic style of enemies and environments is reminiscent of the movie Starship Troopers....Savage Moon is a fantastic tower defense game, and I personally have no major issues with it." Awarded 8/10

Tech-gaming.com (written by DesertEagle) "Upgrading individual weapon turrets or global technology is easily handled by a few instinctive presses on the d-pad. Within minutes, I had felt comfortable with the controls and began testing the effectiveness of my alien killing networks. Fortunately, the game’s learning curve is relatively long tailed; Savage Moon’s focus is on fun rather that frustration." Awarded B+

Videogamer.com (written by Wesley Yin-Poole) "Savage Moon won't be for everyone. It certainly won't be for anyone who doesn't first and foremost enjoy the tower defence genre as a whole. It's great value, offering 12 levels and online leaderboards. ... Savage Moon offers a unique and refreshing counterpoint to the cutesy tower defence games the market seems to be flooded with at the moment." Awarded 8/10

Playstation Portable Reviews:

Videogamer.com (written by Wesley Yin-Poole) "The Hera Campaign's strength lies with the core Tower Defence gameplay. It's great because it's easy to learn but hard to master. Your success depends on careful planning, clever strategy and skill adaptation. ... The Hera Campaign is a wonderful addition to the portable Tower Defence family, and a perfect fit on the PSP." Awarded 8/10

Sanctuary4gamers.com (written by SimbaDoozle) "The lasting appeal for this game is enormous, even when all Imoons are completed, players can change the difficulty and make it more of a challenge for themselves. “Vengeance Mode” has also been added, which in essence is never ending, putting the player to the ultimate test in endurance gaming. This time around, multiplayer is not present, it would be great to have, but fingers crossed it will make an appearance in the next Savage Moon installment. Overall, this game is a steal at only £6.49 and is a credit to the talent at FluffyLogic, definitely a buy." Awarded 8.8/10

Junikegamer.com (written by Iain Alexander) "And that’s the beauty of Savage Moon. Just like its PS3 bigger brother it’s a solid and engrossing game which, despite being insanely hard in places (nearly enough to put you off), will keep you occupied for quite some time and give you a good amount of enjoyment in the process. For £6.29 it’s a steal, and if you love it that much you can even pick up free Savage Moon PSP themes on the PSN store. Bargain." Awarded 4.5/5

Bone-idle.ie "The game has been specifically made for the PSP rather than just ported and as all ways once its made for the PSP the games turn out very good and this is no exception. ... Savage moon the Hera Campaign can be downloaded from the PSN directly to you PSP now for an impressive 7.99 euro this is an absolute bargain I haven’t been able to put this game down Im shattered today as I stayed up until 4 am trying to recapture a moon I has lost only going to sleep after my battery died !!." Awarded 94%

Feel the pulse of Twitter: FluffyLogic launches TopTweetGames
22:01:10

TopTweetsGames screenshotHow do you find a good iphone game?  Feel the pulse of Twitter: FluffyLogic launches TopTweetGames.

How do you find a good game for your iPhone?  A familiar problem; how do we find the information we need out of all the irrelevant noise out there? There are over 100,000 apps available for the iPhone and there are ten-of-thousands of games amongst them.  You can use the existing methods listed on the iPhone; the top sellers, the top rated etc. but these tend to pick and reinforce the same few names.  What if you want a recommendation; a real opinion?  We suggest Twitter.  However, if you put 'iPhone' into Twitter you are deluged with data.  Far too much data to ever make sense of it.  FluffyLogic has built 'TopTweetGames' to do just that – to deal with this data overload.  Their system takes the raw Twitter feed, searches it for people tweeting about their favourite iPhone games and creates a chart based on the tweet buzz generated.  The chart changes constantly, delivering the ongoing stream of live data in an easy to read, accessible and useful way.

FluffyLogic's Ana Kronschnabl said, "This is an exciting bit of technology – the raw twitter feed is a bit like staring into the Matrix – it is an information overload!  Yet, buried within that data are nuggets of useful information; opinions from gamers about the games they love and why.  This system allows us to make sense of all of this information, to see the people and the buzz being generated."

The system is based on FluffyLogic's own TopTweets system – technology developed in-house to gather any form of data from Twitter.  FluffyLogic's Ana Kronschnabl said, "We are currently using the TopTweets system to gather data about games because we develop and love games, but we also have plans to use this technology to gather data on other topics.  Twitter is a great way of listening in, it is like putting your ear to the door of the current zeit geist.  A useful ability for anyone wanting to know what is being said and why."

TopTweetGames is available as a website at http://www.toptweets.mobi and a free App download from the App Store.

Savage Moon: The Hera Campaign - Help Guide
22:12:09

Savage Moon: The Hera Campaign is now out for your PSP.  Download it from the Sony Store via the PSN.  If you want to know more about the game see here for the Sony US Blog post including trailer or also see the same on the Sony EU Blog.  Thanks

Savage Moon: The Hera Campaign (named after the Aegophagus or goat eating aspect of the Greek goddess) is set within a huge gathering of Imoons, the Hera Cluster, that drifted into human space.  As well and commanding the forces on the surface of the Imoon itself, the player also controls events for the whole campaign as well as each  individual Imoon mission: choosing which Imoon to concentrate your resources on via the new Tactical Layer interface.

General Sections of this Help Guide:

Individual Level Guides:

Hints & Tips

Here's a few pointers that you might find of use if you are struggling with the game or just want to improve your score:

  • Machine Gun Towers & Sniper Towers can attack both ground and air units.
  • Death Blossom Insectocytes evolved to respond to the threats the Imoons has faced.  The towers the Insectocytes have faced the most were the Machine Gun Tower and the Mortar Towers, so they are the ones that trigger the beautiful, but deathly, blossoms.  Whereas, towers like Maser Towers are more recent technologies, so the Insectocytes don't see them as much of a threat (there is a clue to this in the Tech & Creature Library).
  • Blocking Towers are very useful – they can take lots of punishment.  As well as blocking routes you can build other towers on them.  Another good trick is to use them defensively; when a unit (such as a Tank or Stinger Insectocyte) is attacking you they will tend to target the closest unit.  If you make that unit a Blocking Tower you can protect other more vulnerable ones.
  • Juggle 'em!  You can choose to block a route, forcing the Insectocytes to re-route, then open it again, forcing another re-route.  As they will always go for the shortest route, you can 'juggle' them around whilst you pick them off.
  • Combinations of towers work best – a single repair tower is still vulnerable,.  If either the tower itself takes damage, or the damage inflicted on the towers it is protecting increases, it can get overwhelmed.  Amp towers are a great way of boosting the power of groups of towers.
  • Regenerators behave just as they sound; they heal as soon as they take damage.  You need to heap a barrage of fire power down on them to win.  Iron Skin Insectocytes are altogether tougher and immune to non-upgraded towers.
  • Drainers shut-down towers within their range – so you need to upgrade towers to hit them before they get into range.  Using the range option on the Tactical Skills menu really helps with this.
  • Create Kill-zones; these are areas of the Imoon where you concentrate towers, normally with Amp and Repair towers to back them up.  When you can hit the Insectocytes with lots of fire from seveal towers at the same time is a great way to stop them.  Death-Blossoms are the exception to this in that they look for concentrations of towers to attack – however they have bit of a blind spot for Masers and if the towers are spaced out at intervals, won't register with them so much.
  • The last wave of a mission often contains the most dangerous Insectocytes.  It is worth preparing for them; if you look at the Advance Wave menu it will show you the next waves.  If the last wave's Insectocytes are ground based, then before they appear – and after the last flying units have been dealt with – sell your Anti-Air Towers and build more attack towers.  If the last wave's Insectocytes are flying creatures, then before they appear – and after the last ground units have been dealt with – sell any towers that can't target air units (e.g Mortar Towers or Maser Towers) and build more anti-air attack towers.
  • Tactical Skills; these can give you the edge, so make use of them.  Good places to use them include using the base repair option before you repair your damaged base so it costs less credits and using the range boost when faced with Drainers so they can be destroyed before they can shut-down your towers.
  • Boost your income; As a mission starts the Insectocytes start weak and grow stronger with each new wave.  When you are confident with your gameplay use the credit boost from the Command Skills Menu on the early waves to increase your income.
  • Easy difficulty increases the starting resources and also lowers the Insectocyte's health and damage.
  • Campaign/Vengeance – Campaign is the main game of 20 levels.  As you complete each level the same level is then unlocked in Vengeance mode.  In this mode the waves of Insectocytes never ends but just gets tougher and tougher – the aim is to see how long you can last!

A Maser Tower in action...

Quick Start Guide

(If you've switched the tutorials off in the option menu!)

Tactical Layer
This section has been introduced especially for the PSP.  It acts as a level select screen and in campaign mode , it allows you to directly manage the resources you take into battle.  Different Imoons uncover different research strands, for example, capturing the Imoon 'Ahpuch' gives you the ability to research Anti-Air technology, whilst victory on 'Hun-nal-ye' unlocks development of the new Maser Tower.  The indicator in the bottom left of the screen shows you, as each Imoon is selected, the ratings of overall danger, flying Insectocytes, ranged-weapon  Insecocytes and technology available upon capture.  This helps you guide you, helping you decide which Imoon to assault, in which order and what resources you should assign.

The Tactical Layer

Let the Assault Commence...
Once you have decided on an Imoon to attack you then assign the amount of drop-pods, block-pods and credits they will start each level with.  The two types of pod are the transport used to bring a tower from orbit onto the surface of the Imoon.  You can only build a tower if you have a pod available.  The game recommends an amount for each type (on the right) from the total pool of each resource available (top left and right of the screen).  However, if you choose to attack an Imoon further away from the one/s you have captured there is a loss of resources en-route to that battle.  You will be assigned additional drop-pods throughout the mission as you completes certain waves.  You won't be assigned any more block-pods, so take all you need in with you at the start.

Adding resources to a mission...

Imoon Conflict
Once the battle starts you need to build towers to stop the Insectocytes getting into your base.  The top left HUD shows you the block-pods/drop pods available.  To build a tower simply press X and the build menu will appear – use the d-pad to select the tower type and press X to exit the menu and then X to build.  The cost will be deducted from your credits (top right of the HUD) and cost you a drop-pod (for most towers) or a block-pod in the case of a blocking tower.  You gain new credits from killing Insectocytes. Select toggles on/off the flying paths that some Insectocytes use.

To research new technologies press X to bring up the build menu, then up on the d-pad to select the research menu.  Simply select a technology you wish to research – the cost will be deduced – and then a timer bar will appear indicating research is in progress.  Once completed, the tower type is available in the build menu.

Research Menu

You can advance waves by pressing X and using the d-pad to navigate to the Advance Wave menu.  When the icon is active – you can advance the wave.  This brings out the next group of Insectocytes.  You get extra points and credits for advancing waves.

Advance Wave Menu

Fundamental to the gameplay is the idea of upgrading towers.  All towers (except Blocking Towers) have 5 levels of upgrade.  The first two are always available (except a tiny bit within the tutorial on the first mission), the next stages (3 & 4 then 5) are accessed by researching the technologies.  To upgrade a tower simply select the tower by moving the cursor over it and pressing X, then press X to select the upgrade option.

Upgrading a tower.

Other menu options of note are the Command Skills.  These allow you to change the power of your tower's health, damage and/or the income from killing Insectocytes.  If you increase one the others dip a little, if you increase two of them the remaining one will drop a lot.  These can be changed any time and you are encouraged to use these to nudge the battle in your favour.

Command Skills

Also new for PSP is the Tactical Skills menu – unlocked after completing 'Ekchuah'.  Similar to Command Skills it allows the relative manipulation of the cost of base health, score gained and tower range.

Tactical Skills

Post-Battle Results
If you capture an Imoon you will then be awarded credits, drop-pods and block-pods, depending on how well you did in the battle.  You are always guaranteed to get back at least what you put in if you win.  These resources are added to your pool ready for the next mission.  Once a level has been captured you can replay it as many times as you wish, though the ability to acquire more resources drops off with each replay.  If you fail a mission you will still recover some of the resources you took in with you originally.

In addition, if you fail in the mission, depending on how the battle went, the emboldened Insectocytes may mount a counter attack in the nebula and re-take another Imoon.  The strength of their forces depends on how badly your forces performed.  So, for example, if fighting for control of the Imoon 'Kauil' you lost with around 3000 points then you would loose control of a different  Imoon already captured, say 'Dzahui', as well as any technology it had unlocked for you.  You would need to re-capture the lost level by launching another full attack, having to replay the whole level again.  If you had lost with around 15,000 points you would still have to recapture 'Dzahui' but the Insectocyte forces are weaker and you would only have to fight off 3 waves of bugs.  If you had lost with about 18,000 points the Insectocytes would not have the resources or courage to attempt to re-capture 'Dhazui' and it would stay under your dominion.  With all of these scenarios you would have lost 'Kauil' and you would still have to try to capture it again.

Player has lost an Imoon

Level 1 - Ahpuch

This mission is best handled by blocking the short route and the one north-eastern route in to the base area so that the Insecoctyes can only spawn in from the south and have to go down to the bottom of the Imoon and back up – giving the towers lots more time to attack.

Level 1 - Ahpuch

Level 2 - Bacab

A good strategy is to make the Insecoctyes come in from the north-east – this means they are all funnelled in via one main route and you can then line this route with towers to kill them off.  The exception to this is the Flying Soldiers who follow their own route – use Select to toggle on the flying paths and line this with Anti-Air Towers.

Level 2 - Bacab

Level 3 - Cizin

The Insectocytes start in the north western spawn point so block access to the base from that route.  Then to the north of the base concentrate MG Towers and Mortar Towers so they can hit at targets as the make their way to the base.  Use the Blocking Towers to secure access to the base from all approaches except the north. 

Level 3 - Cizin

Level 4 - Dzahui

Block the south-most route that connects the spawn areas on the west to the base on the east.  Then create a chicane for the Insectocytes to follow through the centre by then blocking the north route.  Don't forget to get some Anti-Air towers early on too.  Also the spawn to the south-east is sneaky but not too dangerous, so a blocking tower or two to funnel the Insectocytes into a killing zone is of help.  When the Tank Insectocytes spawn at wave 7, build a blocking tower or two to the west of all the other towers so they focus on these, giving your other towers plenty of time to pummel them.  Use the Command Skills to boost your towers if you are feeling under pressure.

Level 4 - Dzahui

Level 5 - Ekchuah

Block the route to the base from the nearby western spawn point.  Then as the level progresses, build out a line of blocking towers from the base in a roughly north-eastern route to create only one way in – then line the route with towers.  Note that the flying Insectocytes come in early (wave 3) from the north-west nest – so be ready for them and use the same trick as in Dzahui (above) for the Tank Insectocytes.

Level 5 - Ekchuah

Level 6 - Fext

Block the middle and southern routes to the mining base by building Blocking Towers between the two large raised areas just to the east of the base and at the south too.  Then create a killing ground to the north entrance of this route in you've just created.  The Tank Insectocytes spawn in early (wave 2) so prepare with a couple of Blocking Towers positioned as the eastern most towers to soak up their shots while you use Mortar Towers to pound them.  As the mission progresses reinforce your position – especially in the centre as when the Gargantuans spawn (wave 6) they often like to try and punch through your defences here.  Put Machine Gun Towers opposite the mining base to hit any Insecoctyes that get though – but not too close, else you'll block the route in you created for them.  Also use Select to bring up the flying routes and keep Anti-Air Towers on those routes ready.

Level 6 - Fext

Level 7 - Gukumatz

Once the level starts research Anti-Air technology and build Anti-Air Towers on both routes as the first wave is Flying Soldiers.  Wave 3 sees Stingers arrive from the north so use blocking towers built in front of your Anti-Air towers to soak up their fire.  Wave 5 sees Tank Insecoctyes from the south – use the same trick to protect your attack towers again.  On this level the waves can sometimes be close in to the base so don't hesitate to block all routes to the base, especially for Sprinter Insecoctyes, so delaying them as they try to eat their way through the blockage, giving you more time to blast them.  The last wave has tough Stinger Insecoctyes – so sell any non-anti-air towers just prior to advancing this wave.

Level 7 - Gukumatz

Level 8 - Hun-nal-ye

Early on develop Anti-Air and Blocking Towers.  You are aiming to make sure there is only one way in to the base – the east route in.  Also develop Maser early on and use these as your main attack towers for land-based Insecoctyes as there are lots of Death-Blossom Insecoctyes on this level and they tend not to target these towers as much.  This especially helps with wave 11.  The last wave (12) features tough Stinger Insecoctyes – so sell any non-anti-air towers just prior to advancing this wave.

Level 8 - Hun-nal-ye

Level 9 - Ixchel

This level has no flying enemies – so don't worry about developing any technology to deal with them.  Develop Blocking technology and block the route into the base from the south – this gives you only one way in – the path going north-east.  Also develop Maser technology early on and use these as the main attack towers on the edges of your skill zones (ready for the Death-Blossoms on wave 7).  When the Tank Insecoctyes come in (wave 4) if you've not developed Repair Towers by then use blocking towers built in front of your towers to soak up their fire.  Drainers arrive for the first time on wave 5 so use Mortar Towers and up the range using Tactical Skills to destroy them.  The final wave sees a mixture of strong Sprinters and a tough Drainer, seeking to switch your towers off while the fast units get into the base; develop Amp technology to break though this.

Level 9 - Ixchel

Level 10 - Jentil

Develop Blocking Towers then block the southern-most route into the base (coming from the east) and also block the route directly to the east and west of the base itself.  Flying Swarmers come in from the spawn-pod to the west of the base in wave 2 so be ready for them as it is a short route for them from spawn to base.  Also get ready for Tank Insecoctyes on wave 8 by developing and building Repair Towers (also site them well so they also cover your Anti-Air as there are Stingers on waves 12 and 13!).  By Wave 12 look to develop and deploy Amp towers to and it can get tough so use Command Skills and Tactical Skills to tip the balance.  The last wave is a tough group of Stinger Insecoctyes – so sell any non-anti-air towers just prior to advancing this wave and build more Anti-Air and Repair Towers.

Level 10 - Jentil

Level 11 - Kauil

Block the northern-most route and build up the middle area into a kill zone.  From early on in the mission try to develop Anti-Air and Maser technology – as you face both flying and Death-Blossom Insecoctyes from an early stage (waves 3 and 5 respectively).  Use Masers placed at regular intervals to weaken and kill the Death-Blossoms before the can get to where you've clusters other towers by the base as your kill zone.  Don't block both sides of the middle route to the bugs – as the final level has some pretty tough Soldier Insecoctyes to kill – so pump up the damage done using Command Skills (and the range if using Mortar Towers etc. using Tactical Skills).  If they look like they are going to get though, build a blocking tower on the bottom route so they turn around and go back the other way, then sell it, so they come back – juggle them in this way until your towers finish them off.

Level 11 - Kauil

Level 12 - Lubaantun

Develop Blocking technology and block from the east-side of the base, down in a straight line to the  raised area with the two chimneys.  This forces the Insecoctyes to go round the bottom of it to get to the base.  Build towers on this raised area and make it a kill-zone.  There are lots of waves of regenerators on this level – Insectocytes that heal – so make sure your towers are clustered in groups and have Masers ready for the Death Blossoms on wave 7.  From wave 10 onwards this gets tougher – more Gargantuans and Death Blossoms, so use the Command Skills and Tactical Skills to boost the damage and range of your towers.  The final wave is three very tough regenerator Gargantuans – so sell any anti-air towers and bolster your ground-to-ground defences.

Level 12 - Lubaantun

Level 13 - Mextli

You are aiming to make the Insecoctyes go the long way round to the north and back south to the base when they are directly above it. This also means blocking the middle channel and the southern route to the base.  Develop Masers and have a strong line of of them.  Tank Insecoctyes come in at wave 7 so get ready for them with repair towers (you'll also need them to protect against a Stingers at wave 11.  Also use lots of repair towers and blocking towers to make sure that the Gargantuans don't mess up your defensive plans by eating through the middle channel to the base.  The final wave is some very tough Gargantuans – so sell any anti-air towers and bolster your ground-to-ground defences.

Level 13 - Mextli

Level 14 - Nohochacyum

The first wave is Flying Solider – so develop anti-air and upgrade them ready for the regenerator Flying Soldiers that follow.  Then as the waves progress, build a ring of defences around the base so the only entrance for the Insectocytes is to the east.  Build mortar and Maser towers out-lying this defensive formation to weaken the Insecoctyes before they approach the base.  The small mound to the South-East of the map is good for this.  The last wave sees bigger Flying Soldiers and Gargantuans so make sure your defences are ready for them.

Level 14 - Nohochacyum

Level 15 - Oxlahuntiku

Use Blocking Towers to restrict the entry to the base to just one point.  This way you can create a whole route of kill zones.  They flyers spawn in early on in this level (starting at wave 2 and coming in from the western spawn-pod).  When the Tank Insecoctyes spawn in wave 6 if you have not developed rpair towers, use the trick of building some Blocking Towers near their spawn point (the south-east one) to soak up their fire.  There are lots of Iron Skin Insecoctyes on this level so try to upgrade any attack towers you build.  The final wave is three very tough regenerator Gargantuans – so sell any anti-air towers and bolster your ground-to-ground defences.

Level 15 - Oxlahuntiku

Level 16 - Patecatl

Develop Blocking Tower technology and build a line of Blocking Towers to block the western approach to the base.  Then develop Anti-Air technology and mortars and then over the first few waves, build more and more towers to also block the direct approach to the base from the south so that the Insecoctyes have to go round the blockage to enter via the east.  Make this your kill zone.  While the first wave of Flying Soldiers comes from the east, don't forget to also bolster the defences on the west as later on in the mission flying waves will spawn from there (especially wave 10 which is Stingers and can make a mess of your defences if not planned for!).  Keep bolstering your defences and keep up a mass of fire.

Level 16 - Patecatl

Level 17 - Qaholom

Funnel the Insecoctyes by stopping them getting direct access to the base.  This can be done by blocking the direct north routes to the base and make them go around to the west and then along the north of the Imoon.  Use lots of Anti-Air towers, Machine Gun Towers and Amp towers to make these kill-zones a major obstacle for the Insecoctyes.  This level has some nasty waves of Sprinters so watch out.  The last wave is large Stinger Insecoctyes – so sell any ground-to-ground only attack towers just prior to advancing this wave, and boost your anti-air defences.

Level 17 - Qaholom

Level 18 - Rougarou

A good strategy for this level is to force the Insecoctyes to go the long way round – so block the south and western approaches and force them to march down to the south and around and up the eastern edge of the Imoon and in from the north.  The Tanks Insecoctyes (waves 4 and 12) on this level can cause havoc with your plans so the trick of using Blocking Towers to soak up their fire is a helpful one here.  The last wave see a tough mix of both flying and ground based attackers so use the Command Skills and Tactical Skills to boost your attack towers.

Level 18 - Rougarou

Level 19 - Simbi

A strong method to defeat the Insecoctyes on this Imoon is to use the path to the base that is directly south of it as the main route in and then fill the other paths with towers so there is a strong pool of Anti-Air and Mortar Towers in the middle protected by Masters and Repair Towers.  This can then hit the Insecoctyes as the pass around the blockage on route to the base.  The final level is two Solider and one Tank Insecoctye, so you won't need the anti-air power you've built up after wave 13.

Level 19 - Simbi

Level 20 - Tepeu

The final battle!  A solid strategy is to ensure there is only one entrance to the base – from the east along the southern edge of the Imoon.  This makes all the Insecoctyes (except the flying ones) move clockwise around the map.  This gives lots of places to create kill-zones.  Note that there is only one flying route to the base, however, it is a short path so you need to be hammering them hard as they approach.  This level needs a good mix of towers, but use Masers and repair towers on the outer edges to protect against Death-Blossoms and Machine Gun Towers on the inner edges to stop the waves of Sprinters.  Don't forget to use the Command Skills and Tactical Skills!

Level 20 - Tepeu

Bonus Features & Content
In addition to unlocking Vengeance mode, each of the 20 levels has two awards that can be achieved; health bonus – for completing a level without taking any damage to the base and score bonus – for completing a level and getting a high score.

As you encounter each Insectocyte and tower type it is also unlocked in the 'Tech & Creature Library' (accessed via the front-end).  This displays a high-res image and accompanying text.  This text often has helpful hints and information in it.

In addition to the default music there are 4 new unlockable soundtracks by exciting Bristol artists.  These are unlocked by winning 4 Imoons (so completing Ahpuch, Bacab, Cizin & Dzahui for the first set of bonus tracks and so on...).  They are accessed  via the front-end options menu using the d-pad to change between artists.

Additional Resources
That you may be interested in...

Thanks, Tomas - Designer on Savage Moon (follow me and Ana on Twitter)

Savage Moon: The Hera Campaign - Release date given...
19:11:09

Savage Moon: The Hera CampaignThe offical release date is the 22nd December (it was going to be the 24th, but it's now two days earlier!) for Savage Moon: The Hera Campaign - the PSP invasion of Savage Moon.  There are post on the sonly blog that has more information and a trailer of the game here:

You can also see the release annoucnements of the PSP title online;

FluffyLogic at eComm Conference
09:11:09

Tom at eCommFluffyLogic's Tomas was at the eComm conference in Amsterdam in October speaking about his PhD research.  Tomas was presenting his interim findings looking at the links between evolutionary theory and how digital media develops.  See the Catbot Blog for more information. 

Savage Moon: The Hera Campaign - Insectocytes invade the PSP!
13:10:09

Savage Moon: Hera Campaign ScreenshotThe Insectocytes have invaded the PSP!! For the last few months FluffyLogic personnel have been toiling away in an underground bunker to produce the mobile incarnation of the game: Savage Moon: The Hera Campaign - featuring new weapons, new bugs, news maps and new gameplay.

Savage Moon: The Hera Campaign, named with reference to the Aegophagus: the goat eating aspect of the Greek goddess.  This huge gathering of Imoons, the Hera  Cluster, drifted into human space a few months ago.  Preliminary intelligence suggests that it consists of 20 Imoons populated by a rich variety of Insectocyte forms, some of which we have encountered before and some of which are new.  The human military forces have advanced too with new technologies being available for the Hera Campaign.  Pride of  place goes to the Sniper Tower - a deadly new combat tower that seeks prey that poses the biggest threat within range.  We have also separated the blocking towers from the rest of the tower-tech to give the player both drop-pods (that land a new combat or support tower) and block-pods (that land a  blocking tower). And finally, in addition, you now play as the Supreme Commander of the entire armada.  The player controls events for the whole campaign as well as each  individual Imoon mission; choosing which Imoon to concentrate your resources on via the new Tactical Layer interface.

Savage Moon: The Hera Campaign brings the best of the action-strategy gameplay from the PS3 onto the PSP, adding key aspects to make the game a truly mobile, gaming experience:

- 20 New Imoons
- 2 new species plus 2 new sub-species of Insectocyte
- New interface allowing the player to plan the whole campaign
- Unlock vengeance mode versions of each Imoon
- Unlock hidden alternative music soundtracks by Parasite & special guests
- Designed specifically for PSP
- Tactical Skills menu - adds new gameplay controls in addition to Command Skills

See our Sony Blog post for more!

FluffyLogic Launches iPhone Game: Two By Two
23:09:09

App Store LinkFluffyLogic is pleased to announce the launch of our first iPhone game; Two by Two.  This game is a simple but addictive puzzle game for all ages! The flood is coming and you must round up the animals into the ark. The clock is ticking as the flood waters rise - can you save the animals two-by-two?

The game features:

  • 50 levels of puzzle fun.
  • Simple but addictive game-play. 
  • Two game modes - original and time attack.
  • Local highscore table - compete with your friends. 
  • Facebook integration - challenge your friends. 
  • Fun for all the family.

Two By Two is being released simultaneously on Flash/web and iPhone/iPod Touch - enjoy!

FluffyLogic Website page

http://www.fluffylogic.net/two-two/

Online Facebook App

http://apps.facebook.com/twobytwoflash/

Non-Facebook Flash Version

http://beta.fluffylogic.net/twobytwo

App Store Page

http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=331011664&mt=8

 

Savage Moon Trophy Summary
08:09:09

Screenshot from Savage Moon: WaldgeistThis is a summary of the trophies for Savage Moon and the add-on DLC Waldgeist for PlayStation3.

Trophy Set Title – Savage Moon Veterans Awards

Trophies awarded to veterans of the Savage Moon campaigns in the Imoons of the Shathak sector.

Imoon Agamemnon Trophy
This is the award for the successful completion of the first level of the Xipe nebula.

Xipe Imoon Trophy
Award for exemplary completion of an Imoon nebula. All levels of the nebula must be completed with a minimum score achieved on each to win this award.  Minimum scores needed:

  • Agamemnon: 15000
  • Baxajuan: 20000
  • Cerberus: 30000
  • Duergar: 25000

Ymir Imoon Trophy
Award for exemplary completion of an Imoon nebula. All levels of the nebula must be completed with a minimum score achieved on each to win this award.  Minimum scores needed:

  • Einherjar: 27500
  • Fenrir: 30000
  • Ghede: 40000
  • Hyperion: 30000

Zeus Imoon Trophy
Award for exemplary completion of an Imoon nebula. All levels of the nebula must be completed with a minimum score achieved on each to win this award.  Minimum scores needed:

  • Incubus: 25000
  • Jikininki: 45000
  • Kitsune: 50000
  • Lotan: 65000

Imoon Technician Trophy
This award is for the first successful building of a tower upgraded to level 5.

Imoon-Bane Trophy
Awarded for killing a huge number of Insectocytes: 1000 Insectoyctes

Imoon Survivor
Awarded for surviving for an impressive amount of time in any Vengeance Mode level: 30 minutes

Command Degree Trophy
Awarded for completing all of the tutorial sections of the game.

Command Credit Trophy
Awarded for earning a significant amount of credits during your levels: 15000 credits

Command Skill Credit Trophy
Awarded for earning a significant amount of credits during your game using Command Skills: 1000 credits

Imoon Conqueror
This is the award for completion of all levels of the three Imoon nebulae.

Imoon Artisan
Award for mastery of technology. This is achieved by researching and building all tower types in the game.

Imoon Admiral
This is the award for completion of all levels of the three Imoon nebulae without any damage to mining operations.

Image from Savage Moon: WaldgeistSavage Moon Waldgeist Awards

Trophies awarded to veterans of the Savage Moon campaigns in the Imoons of the Waldgeist nebula and other achievements.

Waldgeist Imoon Trophy
Awarded for completion of all 6 Waldgeist levels whilst suffering no damage to the base.

Waldgeist Admiral Trophy
Awarded for completion of all 6 Waldgeist levels achieving the minimum set scores.

Luddite Trophy
Awarded for completing any 5 levels using only Machine Gun Towers without any damage to the base.  This can be any of the levels; the original Agamemnon to Lotan, the Walgeist variations of Agamemnon to Lotan, or the new Waldgeist levels Menja to Rabisu.

Banker Trophy
Awarded to those who display excessive bravery and greed by completing 5 levels with the armour and damage settings at their lowest values.  This can be any of the levels; the original Agamemnon to Lotan, the Walgeist variations of Agamemnon to Lotan, or the new Waldgeist levels Menja to Rabisu.

Insectocyte Juggler

Given to expert strategists able to keep any single Insectocyte alive for 5 minutes or more.  This can be any of the levels; the original Agamemnon to Lotan, the Walgeist variations of Agamemnon to Lotan, or the new Waldgeist levels Menja to Rabisu.

Neophile Trophy
Given to those who complete any 5 levels using only Lasers, Anti-Air Towers, Particle Cannons and Orbital Strike Towers.  This can be any of the levels; the original Agamemnon to Lotan, the Walgeist variations of Agamemnon to Lotan, or the new Waldgeist levels Menja to Rabisu.

Purple Heart
Awarded for completing a level retaining less than 25% health without repairing your base.  This can be any of the levels; the original Agamemnon to Lotan, the Walgeist variations of Agamemnon to Lotan, or the new Waldgeist levels Menja to Rabisu.

 

CatBlog Launches!
02:09:09

Catbot Blog ScreenshotOne of the projects we have been working on here at FluffyLogic (in conjunctions with other partners) is the CatBot project – an open source p2p system. We have just launched a new blog, the CatBlog, where we'll be posting updates about the project and also news articles, discussion points and items of general interests both to the project and about the issues related to the project; p2p technology, networks, media ecology, technological evolution and more.

You can find this new blog here:

http://blog.catbot.org/

We always welcome feedback plus you can post comments to the blog in relation to specific points. There is also a news-mailing list you can sign-up to if you want to be kept in touch with the project.

Waldgeist Issues, Questions & Answers
07:08:09

Walgeist ScreenshotThis page is being updated with more help, hints and tips... you can also follow Savage Moon on Twitter using the #savagemoon hash-tag!

Dealing Death to the Death-Blossoms
In summary, you need to use certain towers (such as Laser Towers) to hammer them.  The idea behind them is that they evolved to respond to the threats the Imoons has faced, thus as the towers the Insectocytes have faced the most were ones such as the Machine Gun Tower and the Mortar Towers, they are the ones to trigger the Death Blossoms.  Whereas towers like Laser Towers (and others like Arclight and Particle Cannon Towers) appeared much less so the Insectocytes don't see them as much of a threat (there is a clue to this in the Tech & Creature Library).  Other tactics include; placing lots of cheap towers around them to deliberately trigger the death blossoms to explode and/or to place lots of blocking towers way in front of the combat towers so when they explode the blocking towers take the brunt of the damage.Here's an example of that in action; here and here.

Taking Command
Command skills are your friend!  Use the Income option on lower waves and less powerful creatures to boost your income.  Switch to Armour when faced with an onslaught on your towers.  Switch to Income and/or Attack Damage when you face waves with Insectocytes that can damage your towers.  Switch often and to your advantage!

Know Where to Pick a Fight
The following new trophies - Luddite Trophy, Banker Trophy, Insectocyte Juggler, Neophile Trophy, Purple Heart - can be unlocked on any of the levels; original Agamemnon to Lotan, Walgeist variation of Agamemnon to Lotan, or the new Waldgeist levels Menja to Rabisu. Pick the best level/s to give you the best chance to achieve them.  All the trophy information from Savage Moon and Waldgeist is here.

Finding the Waldgeist Levels
Also if you are having trouble finding the new levels - in the level select screen go left to access them.  We also re-structured the normal/vengence mode stuff so that we could fit more in and you now select the versions of each level in the level select menu.

Flying Insectocyte Trails
Note - we've added the ability to see the flying Insectocyte paths which is toggled on/off by R3.

Videos of Level Gameplay
If you want a hand, or simply want to see how others are approaching the levels, there are a few videos here (Thanks to the uploaders dbs85262, Katanalein, fofefl, frollard & m00nr4id3r);

(Sign-up to the mailing list or follow Tom and Ana on Twitter to keep ahead of developments...)

Waldgeist Released!
06:08:09

ScreenShot 1After long months of development and testing we are really pleased to announce that the first Savage Moon downloadable content; 'Waldgeist' is now available for download from the PlaySation Store.  Savage Moon: Waldgeist adds 6 new level settings, new Insectocytes, new tower types and new versions of the 12 existing levels from Agamemnon to Lotan - all playable both in normal and vengeance mode.

Screenshot3As the Insectocytes have evolved, so new threats have surfaced: the Death Blossom Insectocyte; a deadly evolution that carries within itself a payload of beautiful but lethal missiles.  It responds to being in range of towers it considers a threat by detonating itself and launching it's cruel cargo.  A new sub-species of Insectocytes have emerged using photochromic biological adaptations, similar to those found on native Terran species such as the chameleon or the cuttlefish. They have acquired the ability to adapt their skin colour across a wide spread of the electromagnetic spectrum, rendering them invisible to all normal towers' targeting systems.

But the technology available to commanders has also advanced - one of the new tower types is the Arclight tower, harnessing the power of thunder storms to unleash arcs of killer lighting towards the Insectocyte targets, which then leaps onto other enemy units within range.

Screenshot 2We are also patching the existing game; fans of the game have been great at giving us feedback and in response we'll be tweaking the gameplay balance, adding a new mode that allows the player to view the flight-path of airborne Insectocytes as well as adding a difficulty level via the 'Training Mode', where players can enjoy the game with a few key statistics toned down so they can relax a little more in the face of the Insectocyte onslaught!

Thanks again to all those who've sent us comments and suggestions - we hope you enjoy the latest invasion!

FluffyLogic Talk at Brighton Develop Conference
06:07:09

Develop event 2009FluffyLogic's Ana and Tom will be in Brighton for this years Develop Conference to deliver a talk on 'Diegetic Media'.  The talk will take place on Thursday 16th from 4-5pm in the Den.  The talk will look at the idea of viewing all of our creations; film, game, website etc. as a totality.  In film studies, the diegetic world is one that refers to all we see as well as all additional information that makes the world coherent and sensible: it contains all that the audience needs to understand the story.  The talk will explore how we can take this idea further.  As well as containing all essential narrative elements, 'Diegetic Media' is a bringing together of the development of all creative content on all platforms that contributes to the whole, that create a world that is more than just one story/platform. The idea was first mooted by Ana at the Women in Games conference in 2008 then expanded in an article in Develop Magazine in January this year.  The Brighton talk will further evolve the idea.

Update: There is a write-up about what we discussed at platform-online.net.

3 Generations Article for CasualGaming.biz
02:06:09

Ana and RhapsodyFluffyLogic CEO Ana Kronschnabl has recently written an article for casualgaming.biz in which she discusses the changes that have ocurred within the games industry that have led to their increasingly broad appeal.

“I have known very few women who like playing computer games – until now,” Kronschnabl said. “What was it that persuaded my mother to buy a Wii? The answer is amazingly simple; it became useful.

It became her way of exercising, in the same way that the DS became her way of exercising her brain. In many ways, the games she plays are no different from many of the games previously available, however, they have persuaded her that they are. How different really is the strategy needed to win in Dawn of War to the exercises recommended in Dr. Kawashima's Brain Training games?”

You can read the full article here.


Savage Moon Waldgeist in Development
13:05:09

Waldgeist ScreenshotFluffyLogic is really happy to announce that we are currently in development of new downloadable content (DLC) for the PlayStation3 game Savage Moon.  Code named 'Waldgeist' - this is an ancient German name for a forest spirit, and it reflects the lush organic feel to the new Imoons, and shows the how the Insectocytes have been evolving to meet new threats.  We have been working on it for a few months now, but waiting for the official announcement from Sony, and now it has come we can say a little more about it! -  Waldgeist includes 6 new levels, new Insectocytes, new tower types and 12 new versions of the existing levels from Agamemnon to Lotan.  One of the new threats the player will face is the Death Blossom Insectocyte; a deadly evolution that carries within itself a payload of beautiful but deadly missiles.  It responds to being in range of towers it considers a threat by detonating itself and launching it's lethal cargo.  One of the new tower types is the Arclight tower, harnessing the power of the thunder storm to unleash arcs of killer lighting towards the insectocyte targets, which then leaps onto other enemy units within range.

There will also be a few other improvements; fans of the game have been great at giving us feedback and in response we'll be tweaking the gameplay balance, adding a new mode that allows the player to view the flight-path of airborne Insectocytes and the addition of a difficulty level via the 'Training Mode', where players can enjoy the game with a few key statistics toned down so they can relax a little more in the face of the Insectocyte onslaught!

We've been really pleased with the critical, sales and most importantly, fan response to the game and hope that this DLC will build more challenge, explosions and fun into the game coming soon...

FluffyLogic Beta Launches with New Flash Game
27:04:09

Two By Two Intro ImageFluffyLogic Beta is a laboratory for new ideas, where you can help to shape the next generation of FluffyLogic titles, projects and concepts.  By playtesting and giving your feedback, you can help us make these ideas work even better. 
If you wish to be kept up-to-date with developments at FluffyLogic, please sign up to our mailing list.

Two By Two is a simple flash game. Use your mouse to throw a net, rescuing the animals in pairs before the oncoming storm causes a flood!

Watch out for this game on the iPhone soon...


 

 

Savage Moon Videos Released
25:03:09

Savage Moon ScreenshotThere has been lots of great videos uploaded to YouTube showing game footage and solutions to each level.  We have compiled a list of levels and videos to help anyone if they are stuck - or if you simply want to see how others approached the same level!  Thanks to all the uploaders, including; anakissed, Richu19, PS3Struwel, Katanalein & kawizxr.

Savage Moon Trailer; normal and HD

Level Completion Videos:

Nebula: Xipe

  • Agamemnon (with Tutorials switched 'off' in options menu)
  • Baxajuan (with Tutorials switched 'off' in options menu)
  • Cerberus part 1 & 2
  • Duergarpart 1 & 2

Nebula: Ymir

  • Einherjar part 1 & 2
  • Finrirpart 1 & 2
  • Ghede part 1& 2
  • Hyperion (only one video)

Nebula: Zeus

  • Incubus part 1 & 2
  • Jikininki part 1 & 2
  • Kitsune part 1 & 2
  • Lotan part 1& 2
Diegetic Media Article
07:01:09

Develop Magazine CoverFluffyLogic CEO, Ana Kronschnabl has a new article in Develop magazine which explors the concept of 'Diegetic Media' (building on her recent presentation at the Women in Games conference in 2008).

"What I propose is that we start to see all of our creations as part of an inclusive, diegetic media world. The diegetic world is one that refers to all we see, as well as all additional information that makes the world coherent and sensible: it contains all that the audience needs to understand the story. I’d like to take this idea further: as well as containing all essential story elements, diegetic media brings together all creative content on all platforms to create a world that is more than just one experience. It enables the players to experience our creations in a variety of ways and a variety of forms."

If you want to read more - you can get the whole PDF of the magazine for free from the Develop website (although you need to register!)

Update!  We've just
posted this article on plugincinema.

Savage Moon Launches!
07:01:09

Trooper BugFluffyLogic are pleased to announce that our first PlayStation Network title 'Savage Moon' was launched on Christmas Eve 2008!

Savage Moon is a tower defence strategy game that sees the player defending a remote mining base on an Imoon from attack.  An Imoon is a living asteroid, rich in natural resources - hence the reason for the mining base - however, as a living Gaia-like entity, the Imoon is not going to give up its bounty without a fight. The base is under attack from the Insectocytes - the immune system of the asteroid - wave upon wave of armoured killing swarms!

We have already seen one review of it - and it got 8/10 - which made us happy :)

Savage Moon revealed at Leipzig Games Convention.
28:08:08



For months now FluffyLogic have been working on a game for Sony's PlayStation3 and the news is finally out! Announced at the Liepzig games show, this PS3 tower defence strategy game sees you protecting a remote off-world mining facility from a constant attack of ravenous space bugs (the Insectocytes). Armed with an array of upgradable defensive weapons, your mission is to strategically place the weapons, which range from rapid-fire machine guns to an intimidating chaos tower destructing any bugs threatening your base. 

The game released for download from PSN in November and has received a good response from a number of the top game websites:

'This sounds like it could be a very entertaining action/strategy title, and another good one for the Store.' PSX Extreme

'For those of you that were curious as to what the mysterious Savage Moon would entail, Sony did not disappoint when revealing the game in Leipzig today.' Playstation Universe

...and also a good preview on Gamespot. and a video on GameTrailers.


FluffyLogic Signed PS3 Deal with SCEE
02:07:08

PS3 ControllerFluffyLogic has signed a deal with Sony Computer Entertainment Europe (SCEE) for the production of a PlayStation 3 game for Sony's PSN download network.  FluffyLogic's Ana Kronschnabl said, "We're really pleased to be working with Sony on new games for the PlayStation 3 - its a great console that has exceeded many of our expectations in terms of what we can create, allowing us to do some amazingly creative things...we can't say what as yet because the project is still under wraps, but suffice to say we are all very excited!"

Recursive Function Immersive Dome
02:07:08

Immersive DomeFluffyLogic's Ben Gannaway recently pitched his ideas for creating immersive spaces that go beyond the simple screen to MediaSandBox. Ben is interested in questions around how immersive environments can change our perception of media and data, and what are the creative possibilities offered by such an environment? As a result of his pitch he has been offered space at Bristol's new Pervasive Media Lab to explore these ideas more fully. Ben plans to showcase the work, 'recursive function' at this years Shambala Festival!

Skill Swap on Game Design
02:07:08

Game DesignAna and Tom from FluffyLogic will be giving a talk as part of Bristol Skill Swap on Thursday 28th June. The talk will be a brief journey though the computer games world with plenty of useful information on games design, the games industry and human-computer-interaction. It will look at; how you make a game, what makes a good game, how narrative features in games and where are computer games going in the future. Tickets are unfortunately no longer available as the event has sold out, but there may be returns. Thanks to Knowledge West who are providing the room and nibbles for the talk.

Baddies Rejoice! The Dark Mirror is Here
02:07:08

CthuluFluffyLogic has just completed a monograph for the Call of Cthulhu role-playing game; the Dark Mirror! This is a printed game supplement to accompany the main game itself by Chaosium. The Call of Cthulhu role-playing game is a long running projected based on the works of acclaimed 1920s horror writer H P Lovecraft. In FluffyLogic's supplement we ask, what if the investigators (game players), rather than being fearless paragons of order and humanity, were instead the bringers of night; cultists who struggles toward darkness and rage against the light? In our new monograph The Dark Mirror, this is the sinister reality. The Dark Mirror debut at the Tentacles Convention 2007 at Castle Stahleck, Bacharach, Germany.

Update: The Dark Mirror is now into it's second print run!


Cult of the Amateur Debate
02:07:08

Cult of the Amateur

FluffyLogic CEO Ana Kronschnabl has been invited to speak on a round table discussion with author Andrew Keen as part of the Watershed Media Centre's 25 Birthday Celebrations. The event asks, “What does the growth of the web mean for consumption of culture and for organisations like Watershed?” it features self-proclaimed ‘antichrist of Silicon Valley' Andrew Keen, author of recent web 2.0 polemic 'The Cult of the Amateur - How Today's Internet is Killing Our Culture and Assaulting Our Economy'. Keen, who maintains a blog himself, argues the web is inhabited by second-rate amateurs deluging us with 'everything from uninformed political commentary, to unseemly home videos’ - and that the rise of blogs, wikis, social networking sites and podcasts - are swiftly destroying our culture.

To cyberspace enthusiasts, Keen isn't just a heretic, he is an apostate, himself a pioneering dotcom entrepreneur who some see as embittered by the failure of his start-up company. Keen will discuss the implications of his thinking, the impact of the web on culture and consumption and views on the future. The event is at the Watershed in Bristol, Fri 7th September at 7pm. 

Update: The video of the event is here.

New Statesman New Media Awards
02:07:08

Create-a-scape Logo Congratulations to the Create-a-scape, which won the Education category of the New Statesman New Media Awards 2007. The Create-a-scape project by futurelab, with the support of the DfES and HP Labs is a system that enables teachers and students to create mediascapes (location-based media or 'mscapes') as easily as possible and to find all the resources they need for their creation in one place – software, step-by-step guides and the inspiration to get started.  Part of this system is the interactive website wizard, created by FluffyLogic.

FluffyLogic Mscape Content Launches
02:07:08

Hidden Danger UXBFluffyLogic has been working with Hewlett Packard's Bristol research labs to create interesting content for HP's new iPAQ device in the form of Mediascape, or Mscapes. A mediascape is a mixture of images, sound, video and GPS (global positioning satellite) which together provide an exciting interactive experience. FluffyLogic has been creating games including 'Hidden Danger UXB!' and Doubloons, as well as working with HP to create an interactive website wizard that allows anyone to create their own Mediascapes.


Meercat Interactive and FLuffyLogic to Merge
02:07:08

Meercat LogoIn gestalt psychology 'the whole is greater then the sum of its parts' – we hope to prove this true by making something far greater than its current, constituent parts: FluffyLogic Development Ltd, In this age of convergence, we will be bringing together Meercat Interactive's handheld gaming experience and FluffyLogic's experience in digital media. It is vital that we stay on the cutting edge of technology and creative content by bringing together our collective knowledge of TV, film, web, open source, games, systems and development, to create something far greater than merely the sum of its parts.

FluffyLogic in Connecting Bristol
02:07:08

Connecting Bristol LogoThe GreenBristol website, designed and built by FluffyLogic, has been included in the Connecting Bristol, Bristol's Digital Challenge bid which has been submitted to the Office of the Deputy Prime Minister (ODPM) on 2nd May 2006. Green Bristol enables members of the community to record their experience of the world around them in terms of environmental and cultural significance. Over one hundred such projects have appeared around the world - but this is the first truly interactive system that allows the community to place its own locations, stories, images, sounds and films on a digital map. The site also pushes forward our commitment to the open source and free software technology. The source code for this project is available via Sourceforge.net for other green mapping groups to use and contribute to!

90 Second Challenge
02:07:08

90 Second Challenge LogoFluffyLogic worked with six businesses based in Bristol as part of the 90 Second Challenge. The challenge was to provide a model for how filmmaking, business and the internet could come together and explored how they could work together - in just 90 seconds – and with style! The 90 Second Challenge gave businesses a chance to dip their toe into the creative pool, via a film project. This project was initiated by the Watershed Media Centre and Arts & Business as part of the Electric Pavilion, a space for creative enquiry which made up one of the main elements of Creative Bristol 2005.  As plugincinema, we conducted a workshop to assist in the process.

Bee in Bunny Head We worked alongside the Triodos Bank, Riverside Garden Centre, Bristol Wireless, Bristol Boxing Gym, Better Food Company and dSWAT music distribution/Death$ucker Records. The project was a great chance to apply our digital filmmaking knowledge to the tight constraint of 90 seconds - not even enough time to make a cup of tea! In addition to working on these films, FluffyLogic, through its plugincinema project, ran a consultation workshop for other participants in the project to learn about digital filmmaking for the web.

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