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Eat Them! in Top-Selling Indie PSN Games of 2011
Sony US have announced that FluffyLogic’s hit monster game Eat Them! was is in the top-selling indie PSN games of 2011. With the 2011 coming to a close, we also wanted to highlight some of the most successful indie game development efforts on the year. If you haven’t already, give these games a shot during
Dec 21, 2011
The Sound of Money
In Novemeber Develop Online ran a feature by Armin Elsaesser, the sound designer for UrZoo.
Oct 17, 2011
UrZoo Developer Diary: Game Design
by John One of the earliest challenges came in deciding which foods the animals would
Oct 14, 2011
UrZoo Developer Diary: Art Marketing
By Cody Dyer: Lead Artist Being the newest member of the Fluffy logic team:) (a
Create Your Own Eat Them! Monster
Design a monstrous creation to smash up cities, gobble up humans and destroy everything. Eat Them! sees you wreaking havoc as a monster on a rampage through a city, demolishing buildings, terrifying the residents and
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UrZoo Social Game Music Competition
FluffyLogic, the studio that brought you the highly addictive tower-defence strategy game

UrZoo Music Competition Shortlist: Day 1
Last week we announced the winner of our muisc competition for UrZoo.

Ana Kronschnabl To Meet Ed Vaizey
FluffyLogic CEO Ana Kronschnabl is today meeting Culture Minister Ed Vaizey to

90 Second Challenge
In 2005 FluffyLogic worked with six businesses based in Bristol as part
Dec 25, 2011, No comments yet
Eat Them! in Top-Selling Indie PSN Games of 2011
Sony US have announced that FluffyLogic’s hit monster game Eat Them! was is in the top-selling indie PSN games of 2011. With the 2011 coming to a close, we also wanted to highlight some of
Dec 21, 2011, No comments yet
The Sound of Money
In Novemeber Develop Online ran a feature by Armin Elsaesser, the sound designer for UrZoo. In the article he asks: Does working for free devalue the game audio profession? Is it detrimental to game composers?
Oct 17, 2011, No comments yet
UrZoo Developer Diary: Game Design
by John One of the earliest challenges came in deciding which foods the animals would eat. It was clear that they couldn’t have their real diets since this would complicate the game unneccessarily, not to